

The character ostensibly is human.īefore anyone gets upset that I’m using the term “it” please note I’m using it in context of the sprite design, not the character. Though I appreciate its androgynous nature, its sleepy face looks like half the jaw is missing on one side and its spindly neck doesn’t seem suitable to hold up its enormous head. I would go as far as to say I still completely loathe the protagonist’s sprite design. Initially, I found Undertale’s simple style dull and uninspiring. The primary impediment is laid out simply before us: We cannot leave because some entity wants to keep us in this place. Our task is laid out simply before us: Get home. The strangeness of this world, along with the words of one of the most amazing tutorial characters in history, give the player a feeling of being a lost child as we progress through an alien world and solve simple puzzles to get a feel for what’s coming next. Visually simple, with almost exclusively flat colors and simplistic design, we are able to move through the initial area quickly. UndertaleĪ brief, skippable cut scene precedes an androgynous, mute character awakening in a strange world. Tem is the reason I could not bring myself to complete a genocide run. I thought this was a sprawling, epic RPG, but it seems to have ripped its primary gameplay straight out of Diablo’s fiery a-hole. Notice a pattern? The words, “collect” and “multiple” appear over and over.



